
Naoki Hamaguchi confirmed Final Fantasy 7 Revelation will use Unreal Engine 4, not 5, to avoid extended development cycles. The team leveraged existing UE4 customizations from the remake series and prioritized timely delivery over adopting new engine features. They implemented a custom version of Nanite in UE4 and maintained a stable workflow for faster player release.
Tap to vote and see what everyone thinks.
Summary by ByteBrief
Fable delayed to February 2027, developer explains