ByteBrief
We're a portrait publication through and through. Turn your phone back and your briefing picks up right where you left it.
(We tried widescreen once. It wasn't us.)
A developer shipped commercial VR in Godot, paying roughly £80k in early adopter tax. The PSVR2 port involved community work with George Marques and André Ewald. A new render server was written for Godot 4.7. Augmental Puzzles is coming to PSVR2.
Tap to vote and see what everyone thinks.
Summary by ByteBrief