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Schell released wgsl-rs 0.1.0-beta, a Rust to WGSL transpiler, after four months of work. The project fixes silent Rust and WGSL disagreements, including operator precedence and vector equality. It already has users: Jak Kos ported game shaders, and gpui-ce, a Zed editor fork with 1.2k stars, integrated it for its shader layer.
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