ByteBrief
We're a portrait publication through and through. Turn your phone back and your briefing picks up right where you left it.
(We tried widescreen once. It wasn't us.)

Metro 2039 creative director Andriy Shevchenko says the new engine allows for "billions" of objects, versus Metro Exodus's 30 million. Executive producer Jon Bloch says it enables a realistic, dense world and the team is optimizing for lower-spec systems.
Tap to vote and see what everyone thinks.
Summary by ByteBrief