Thousand Token Wood runs a five-creature economy using Qwen2.5-3B agents trading five goods for pebbles, gossip, hoard, and panic. Each creature acts in a single batched GPU call per turn. Scarcity was engineered to drive market dynamics and prevent economic stagnation. The 3B model generates valid JSON on all calls but fails at economic reasoning, such as ordering surplus goods.
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Microsoft debuts Scout agent, homegrown reasoning model
Summary by ByteBrief