Mina the Hollower sold 300,000 copies in three days. The game launched on May 29 and helped Yacht Club Games escape a 'make or break' financial moment. The 15-person studio relies directly on the game's revenue to operate without cuts or outside investment. Co-founder Sean Velasco says the game's strong sales mean Yacht Club can keep running for now.
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"I don't think we can ask people to pay $30 for a pixel art game" - How Mina the Hollower's modest $20 price point may have saved developer Yacht Club Games
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