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Nvidia updated its RTX Mega Geometry SDK to 2.0, adding streaming for continuous level-of-detail clusters so ray-traced scenes can exceed VRAM limits. The SDK is on GitHub as version 2.0.0. It arrives alongside RTX Kit 2026.3 and near Gears of War: E-Day, which uses the technology. No game is confirmed to use version 2.0 yet.
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