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Ukrainian experimenter Valery Kryzhanovsky posts a video applying a leaked, undertrained DLSS 5 4x Multipass build to the 1996 game Quake. The modder runs the effect as a post-process via ReShade and RenoDX on DOSBox rather than natively. Nvidia recently announced a 2x performance improvement for DLSS 5 while shrinking its footprint by 24%.
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