Microsoft researcher Adrian de Wynter built a working neural network inside Age of Empires II using in-game goats. The system uses the game's unit pathfinding and behavior to simulate basic neural computations. This demonstrates how complex AI concepts can be implemented within the constraints of a 1999 real-time strategy game.
Tap to vote and see what everyone thinks.
Summary by ByteBrief
Microsoft researcher uses goats in Age of Empires II to simulate LLM logic