ByteBrief
We're a portrait publication through and through. Turn your phone back and your briefing picks up right where you left it.
(We tried widescreen once. It wasn't us.)

Arkane Austin's design philosophy once read "Fuck ladders." Ladders require complex animations, collision checks, and weapon-state bugs. Most games place ladders in enemy-free safe zones. Death Stranding reinvented ladders as portable, placeable tools for climbing and bridging. Metal Gear Solid 3 features a three-minute ladder climb as a narrative intermission.
Tap to vote and see what everyone thinks.
Summary by ByteBrief