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The latest independent games festival news, distilled by AI into sharp ~100-word summaries. ByteBrief tracks independent games festival across dozens of tech sources and brings you only what matters, updated hourly. Tap any story for the full brief, or open the original source.

Game developer House House confirmed using large language models sparingly during the final stretch of developing Big Walk. The studio estimates well under 0.1% of the game's code involved this usage to solve a specific Unity rendering bug. While the studio apologizes for not having an internal AI policy, they note the platform did not request such disclosures initially.
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