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The latest mac gaming news, distilled by AI into sharp ~100-word summaries. ByteBrief tracks mac gaming across dozens of tech sources and brings you only what matters, updated hourly. Tap any story for the full brief, or open the original source.
Jason Jones, Bungie's lead programmer, detailed Marathon's architecture in a 1995 book interview. The game updates its world state every 30th of a second via an interrupt, separate from rendering. Two specialized texture-mapping routines handle floors and walls for speed.
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