ByteBrief
We're a portrait publication through and through. Turn your phone back and your briefing picks up right where you left it.
(We tried widescreen once. It wasn't us.)
A tutorial builds an interactive 3D gallery using a Blender camera path exported as JSON, reconstructed in Three.js with a CatmullRomCurve3. Images distribute along the curve and scale up as they approach the camera during scroll. GSAP animates smooth scale transitions. The project uses 500 planes with random textures from 12 variants.
Tap to vote and see what everyone thinks.
Summary by ByteBrief